Well this is a run down on everything so far, just quick and dirty:
Traditional 2e Classes (Essentially Unchanged):
Warrior Group:
- Fighter
- Ranger
Mage Group:
- Wizard (Specialist)
Priest Group:
- Cleric (with mythos available)
- Druid
Rogue Group:
- Thief (Added thief skills from PO:S&P)
- Bard
All of these classes are essentially the same. However, I did add one thing: a skill system for each class somewhat like what the Ranger had in 2e. Why? It is something that has tickled in my head for a while. Consider, a fighter can "fight defensively" and a rogue can "pick pockets." These are both skills, but the fighter is an automatic, and the rogue is a check.
Further, if you go check out races, I changed races so that one I can get rid of drow (I hate drizzit do'urden or however you spell it). I also did something else, all racial abilities use the same mechanic:
1 - X on a 1dX
So race abilities all use the same mechanic, and class abilities all use the same mechanic (percentile).
So a fighter who wants to gain the defensive bonus would roll a percentile dice, and could do so whenever they wish. It adds a bit more chance. You don't just say "I'm fighting defensively, yay!" You say "OMG I hope I can fight defensively!" and roll
To make up for this, there are more skills then just one. Most get four.
Now, in addition to this I did do some other changes...
New Classes:
Warrior Group:
- Knight
- Barbarian
Mage Group:
- Sorcerer
- Arcanist
- Warlock
Priest Group:
- Shaman
- Paladin (old class remade)
Rogue Group:
- Tinker
- Assassin
The Knight is essentially the kit from the CFH remade onto the fighter. The Barbarian is the same. Sorcerers are the 3.0 sorcerer remade to make sense within the system instead of being the stupid "dragon blood" thing. The sorcerer was also a direct request from one of my play testers.
The Arcanist comes from NWP and notes in the PO book on magic. I kind of like what it looks like but it needs work. The warlock is another experiment I've added in out of interest in working on a warlock/witch class that gains power elsewhere.
Shamans are an effort to include an option for a "primitive" priest. This allows the LL an example (with the barbarian) for setting up less civilized campaigns.
And here is the Paladin. I HATED this class in 2e. HATED IT. So I moved it to the priest category and remodeled it on the Druid class.... yes, a Paladin Order as the Druid Order. I actually think this does a lot of good to the Paladin and makes it a very interesting class.
Tinkers are just what you think, techs. They are mostly just VERY good at disabling traps and setting up new traps. It is a strategic class for people who like to think long term (i.e. where is the best place for a trap, and how to go about doing it) but could also add a steampunk/gas light fantasy game component if the LL wishes.
Assassins are from 1e, just brought forward with an effort of making them a somewhat interesting fighting version of the rogue.
In terms of class skills, not much has changed. If the bard could do X in 2e, they can still do X here.... I just added a class skill system. That is a big change, but one that I think makes for a very interesting game.
A few notes on it:
- most of it influences the class in combat or combat situations (rogue being the obvious exception).
- Only the rogue classes gets to advance their skills as they see fit. All other classes must advance as their level requires.
- Some of it is designed to make the class more functional (i.e. the spell cantrip is now a wizard skill so that the wizard could still perform when they have burned their one first level spell -- something else that always angered me when first playing).
- All of it is front loaded. You have a low chance of getting a low value bonus at low level, but if you get it could be greatly useful. At higher levels you are almost guaranteed to get it, but it won't do you much good! Exception: Rogue classes.
I'll have it posted soon and you can download and judge yourself. I am the first to admit I might have gone overboard. One of my play testers is checking it out tonight while she has time off from school. The others are going to test it on Friday. I'll let you know their opinions.
Overall, I'm kind of excited about this, and I hope everyone approaches it with an open mind. But, I am open to constructive criticism.
DWT